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And 50.09 is also in progress - the return of the game log and we're working toward report/announcement persistence and some archery fixes/changes as well. We're having our first meeting for the adventure mode sound effects tomorrow, and I'll need to get an adventurer running around soon for that and for upcoming artwork, so that's a simultaneous thing going on. Putnam got me through setting up the Windows Subsystem for Linux and it's mostly playing nice with everything, so there's some hope that I'll just be able to compile from within MSVC itself to make the Linux builds. This week has been going well! The experimental SDL2 branch is stabilizing after a few patches, and this should pave the way for some speed increases as well as the Linux and Mac versions.
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It's off by default until we get some more testing done on the experimental branch, but the speed gains are significant, so it will be available in the settings as well.
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The update of the engine from SDL to SDL2 is stable, and there will also be a multithreading option. We're going to start by getting the experimental branch moved over to the main line. Now available at Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 50.08 (May 2, 2023) WindowsĪll Versions Current Development: RSS Feed, Release Feed, Here's the June report and the Future of the Fortress reply.
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